The Harvester is added by the MineFactory Reloaded mod. Like all MFR Machines , it runs on either BuildCraft or Industrial Craft 2 power.

The Harvester removes any plants that are growing in a 3x3 area in front of it. It will leave the bottom section of cactus and sugar cane. The harvester is configurable to keep leaf blocks as blocks, or to break them as if the player was breaking them, resulting in occasional saplings. The player can also choose whether or not the Harvester will harvest small mushrooms, or jungle wood blocks, if the player is farming cocoa beans, because the cocoa must be attached to jungle wood blocks.


Proper location of Harvester

Like the Planter and Fertilizer, the Harvester affects all vanilla plants (wheat, melons, pumpkins, carrots, potatoes, trees of all kinds, sugar cane, cactus, and cocoa), as well as IC2 rubber trees, RP2 rubber trees, and flax. The Harvester will also produce Sludge as a byproduct of harvesting which can be piped out using BuildCraft pipes or liquiducts.

To change the facing of the harvester, use the Precision Sledgehammer

The range of The Harvester can be upgraded with the use of a Range Upgrade


Crafting GUI.png

Plastic Sheets


Plastic Sheets

Golden Axe

Factory Machine Block

Plastic Sheets



Raw Materials Needed (1 Plastic Sheet and 2 Factory Machine Blocks left over)
8 Grid Rubber Rubber
3 Grid Stone Stone
3 Grid Gold Gold
4 Grid Iron Iron
2 Grid Stick Stick



Start a Discussion Discussions about Harvester

  • Harvester

    13 messages
    • normal tekkit uses 1.6.4 thermal expansion
    • wrote:normal tekkit uses 1.6.4 thermal expansion And why are you now talking about that. On a Tekkit LITE wiki
  • Buildcraft Gates with MFR machines?

    6 messages
    • So is there any way to work around this? Sometimes the gates work as intended, but most of the time they don't work and my pipes blow up ...
    • You can use energy conduits instead of conductive pipes to prevent explosions, but that's just a work around.