Board Thread:General Discussion/@comment-6738601-20130225111042/@comment-5955388-20130225190541

I disagree with including any version of EE in tekkit. I personally don't think it fits in with the rest of the technological mods. Mystcraft and EE3 are both magical, and not scientific, which is the main theme of the rest of the mods. In tekkit classic, EE2 made it so easy to create items you might as well could have spawned them in through creative mode.