Board Thread:General Discussion/@comment-6738601-20130225111042/@comment-139.142.154.105-20130226215259

EE2 is gone forever and will always stay in MC 1.2.5 i hated EE anyways as Charbob said, his point is very good, "I disagree with including any version of EE in tekkit. I personally don't think it fits in with the rest of the technological mods. Mystcraft and EE3 are both magical, and not scientific, which is the main theme of the rest of the mods. In tekkit classic, EE2 made it so easy to create items you might as well could have spawned them in through creative mode." I think any sort of magic, especially EE ruins nicely balanced server economies, and things such as bad exchange rates cause havoc with hard working server operators who try to get rid of such things. Condenser is useful and all but the fact that it allows one to create passive EMC generation (Collectors were just a stupid idea), if problems such as those can be solved EE may be more balanced and worthwhile to use. plus having a box covered in some dust with some diamonds and obsidian around it doesnt make it very magical, EE2 has gotten away from actual magic.