Board Thread:Questions and Answers/@comment-95.195.158.134-20130302162245

Hi, I'm a bit confused about how armor protects players from damage caused by the warhammer.

As we all know, the warhammer is a brute force weapon, no slashing, no well-aimed pokes at the enemy's weak spots, just a modern caveman's club, causing damage by pure force.

This means that armor in general would be next to useless, the warhammer causes damage by sending the target flying, not by making holes in its flesh. When used against armored targets, the warhammer's massive force would bend the armor plates, making it hard for the wearer to breathe/walk/move his arms/see, depending on where the hammer strikes.

A solution would be a Damage Over Time function against players wearing armor. Leather armor would of course be an exception due to its extreme flexibility, as would Diamond as it can't flex at all.

This would perhaps make Leather armor and Composite vests a bit overpowered, but it's just a suggestion to create a greater difference between each weapon.  