Board Thread:General Discussion/@comment-216.136.13.242-20130212180054/@comment-67.174.230.47-20130321164613

Correct me if I'm wrong, but the rule is that a machine can't work faster than one cycle a tick, or 20/c a seccond. To acheve that you need a device running hv current (so 2 transformer upgrades and a 512 power out) with lots of overclocker upgrades, I'm seeing a consensus on the internet that 10-12 gives the maximum, you can look up the exact math for how much EC an overclocked machine takes on the IC2 wiki. I'm not sure but I think the devices hold 1000 EC stock, since we will want it to use close to the 512 HV packet coming to it the machine will need at least one storage upgrade so it should always have enough internal power to consume around 512 while leaving enough room for another 512 to come in. Something I'm not sure about is if you could hook a device with 3 transformer upgrades up to EV current and keep going on the overclockers from there, but that seems insane as I think only a very resource-intense nuke could put out that much power per tick.

I've had some similar frustrations with the Buildcraft pipes, and it has totally led to some crappy lan server performance wheb destinations are jamming, just about everything I read on here says to try the pnumatic tubes for way better perforance, both in game terms and lag terms, we shoukd probably put a note here on the wiki encouraging people to look into them more on the pipe pages, if I'd understood the difference between the two systems earlier I wouldn't have build a huge sorting system around them...