Board Thread:Questions and Answers/@comment-5967960-20130108155259/@comment-1710918-20140619004811

139.142.154.105 wrote: I actually dont care about EE2 going away, EE has gotten away from the point with all these dumb end game items like Redmatter and other such. That is why they were completely overhauled. The one thing i hated most was the collectors, passive EMC generation can ruin the fun of tekkit, especially when it was so attainable in early gameplay. A mass fabricator isn't overpowered because it cannot be exploited in combination with other mods to provide infinite resources unlike the condenser (A feature that was quite useful and nice) which could be used in blaze rod farms or bone meal farms. Plus the Mass fabricator is fairly late game, and a very stable and high output power source isn't as easily gotten as a diamond block plus a few pieces of glowstone is. I hope the future of EE3 is not going to end up the same way as EE2 and will require more advanced processes to transmute and generate EMC. BTW this is my opinion i dont care what you have to say about, people WILL hate it, and others will SUPPORT it, say what you like. I loved the Energy Condenser, but at the same time understand EXACTLY what you are saying. The ways to get infinite energy were fun, but pretty OP as well. Personally, I think that an Energy Condenser without ways to get infinite energy is a great idea, because we still need a way to turn that 8192 cobble into diamonds, and late game when metals become scarce, turning useless stuff into metals and gems automatically is very useful. Also, the late game stuff is very fun to use, and in a system like the one I suggested, not OP. Many people also used to take sides with the various mods, but I don't like that idea. I think that Energy Condensers made it so that we could get to the meat of the gameplay, building cool machines much faster, instead of spending so much time in the mines, or auto-mining.