Template:Infobox Machine/doc

Description
Creates an infobox to the right side of the article. This infobox should only be used on pages about the placeable machines that mods add, such as the Fisher or the Compressor.

Usage
Any and all fields can be left blank. As an explanation for each field:


 * The name field sets the name featured in orange at the top of the infobox. Normally, this defaults to the page name, but in the case of machines that share names, such as the Solar Panel (RedPower) and Solar Panel (IndustrialCraft), this can be set so as to make the name simply "Solar Panel".
 * The image and image2 fields create the image in the infobox. If left blank, image will default to the image at "File:(Page name).png", while image2 will only appear if set. An example of image2 in use would be on the LV Charging Bench page; image2 is set to an animated version of the machine.
 * tool only pertains to machines that require a certain tool to retrieve. This will display as a small image of the tool in question, so long as a file exists at "File:Grid_(Tool_name).png". For instance, most Industrial Craft 2 machines require a Wrench to retrieve them, so "Wrench (IndustrialCraft)" would be set as the tool.
 * The stack field refers to if the machine is stackable, or if more than one of it can be placed in an item slot of the inventory.
 * data is the item ID of the machine. Unlike the Tekkit Classic wiki, you don't need to list the "dec:" part, since that's all that gets used in-game anyway. Simply use the data value you see in NEI.
 * mod is which mod the machine belongs to.
 * The energy field specifies what kind of energy, if any, the machine requires or generates. The Geothermal Generator works off EU, while the Combustion Engine works off MJ. Machines powered by basic fuels, such as the Furnace, do not require this field.
 * voltage is an Industrial Craft 2 (or IC2-compatible, in the case of MFR) specific field. It can be set to either "Low (≤32 EU/t)", "Medium (≤128 EU/t)", "High (≤512 EU/t)", or "Extreme (≥512 EU/t)", depending on what the machine or generator allows as a maximum voltage.
 * powerin refers to the power the machine requires per-tick or per-operation. The Macerator, for instance, requires 2 EU/t. Due to certain circumstances, the power draw may be higher, so this should only refer to the minimum power requirements.
 * powerout, on the other hand, only refers to generators. This should only refer to the optimum power generation rate, if it's variable. For instance, the Wind Mill generates up to 4 EU/t.
 * storage refers to the amount of energy the machine can hold in reserve. Upgrades should not be factored into the maximum internal storage.
 * Finally, gui is a collapsible (able to be hidden) section at the bottom of the infobox for displaying a render of the machine's in-game GUI. If unset, this field will default to the image at "File:(Page name) GUI.png".

Examples
MFE