Board Thread:General Discussion/@comment-216.136.13.242-20130212180054

So I have had a quarry system for a few weeks now runnig on four sterling engines. I only have one recycler in my sorting system and initially it could not handle the load of all the junk so I created a loop back with an obsidian pipe to prevent spillage. With four to five overclock upgrades and an energy storage upgrade this worked fine. Finally got around to setting up an engine tower for remote MJ production. This kicked everything into high gear and after leaving my quarry up for a whole night I logged in to explosions from the sorter room. The pipes were so overloaded that they were causing explosion animations, no real damage but heavy lag. So here's my solution, please give feedback. First, I'm going to keep the loopback. Second, I put 11 overclock upgrades into the recycler giving it a 0.4 second per operation time. Third, I put 4 energy storage upgrades in to compensate for the draw and finally I'm going to put in a transformer upgrade and pipe in MV. I haven't tested it yet, does anyone see a problem or is this a good system? 