Board Thread:Questions and Answers/@comment-5967960-20130108155259/@comment-92.25.223.158-20130605154646

139.142.154.105 wrote: I actually dont care about EE2 going away, EE has gotten away from the point with all these dumb end game items like Redmatter and other such. That is why they were completely overhauled. The one thing i hated most was the collectors, passive EMC generation can ruin the fun of tekkit, especially when it was so attainable in early gameplay. A mass fabricator isn't overpowered because it cannot be exploited in combination with other mods to provide infinite resources unlike the condenser (A feature that was quite useful and nice) which could be used in blaze rod farms or bone meal farms. Plus the Mass fabricator is fairly late game, and a very stable and high output power source isn't as easily gotten as a diamond block plus a few pieces of glowstone is. I hope the future of EE3 is not going to end up the same way as EE2 and will require more advanced processes to transmute and generate EMC. BTW this is my opinion i dont care what you have to say about, people WILL hate it, and others will SUPPORT it, say what you like. I can understand why you don't like to use it, but for other people, managing to get red and black matter was really fun! I can't support its removal because having it wouldn't force you to use it: I liked the old choice about "alchemy or science", and now it is gone... On my case, it made me to stop using this mod as much as I used to. Maybe we differ because you use it more for multiplayer, while I keep using Minecraft and mods as singleplayer? (I can understand the nuisance of dealing with overpowered griefers).